Silent update feature and a built-in program ID scanner and catcher that will automatically update the client (software) without the user knowing. A screenshot detection system to verify that every screenshot was taken and uploaded properly. Be immune to any custom delay/sleep timers that might try to hide users hacks from screenshots. Take true random screenshots of the users screen while the client (software) is running and upload the screenshots to a master server in that users specific directory. Scan the kernel memory and also scan for kernel memory cloaks/spoofs/emulators. Scan all the users processes running in the background, deep into the operating systems kernel. Have a Ready system ( have 10 players connected and type a certain command to start the match) Have a database that users need to register and add their in-game handles and ID's to verify that they are connected the Anti-Cheat System client (software). The first games we will be focusing on are: I am doing this project to give something back to the gaming community, so if you would like to form a team of developers and advertise your software firm or something like that, I have no problem with it. Please have experience in the first-person shooter gaming world to understand what your fighting against. This project is an gaming Anti-Cheat System, it will be a client (software) that users will download, register, login and use to detect hacks and other cheating mechanisms in popular online first-person shooters.
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